//==============================================================================
// Settlement
//==============================================================================

import Civ_statue_defines_anim.txt



//==============================================================================
define Grass
{
	set hotspot
	{
		version
		{
		   Visual World A Grass A
		}
		version
		{
		   Visual World A Grass B
		}
		version
		{
		   Visual World A Grass C
		}
		version
		{
		   Visual World A Grass D
		}
		version
		{
		   Visual World A Grass E
		}
		version
		{
		   Visual World A Grass F
		}
		version
		{
		   Visual World A Grass G
		}
		version
		{
		   Visual World A Grass H
		}
	}  
}

//==============================================================================
define VINEA
{
   set hotspot
   {
      version
      {
         Visual Building VineA
      }
   }  
}

//==============================================================================
define VINEB
{
   set hotspot
   {
      version
      {
         Visual Building VineB
      }
   }  
}

//==============================================================================
define empower
{
   SetSelector
   {
      EmpowerLogic
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualnone Cheesteak Jimmy
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualparticle SFX E Pharaoh Empower Large
            }
         }
      }
   }
}

//==============================================================================
define GenericSmoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }  
}
//==============================================================================
define smoketiny
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Tiny
      }
   }
}
//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
anim Idle
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
         Visual Building Beta N Major Temple
						connect ATTACHPOINT empower hotspot
                  connect NECK Statue HOTSPOT
			         connect RIGHTHAND Grass HOTSPOT
			         connect RIGHTFOOT Grass HOTSPOT
			         connect RIGHTEAR Grass HOTSPOT
			         connect RIGHTLEG Grass HOTSPOT
			         connect RIGHTSHOULDER Grass HOTSPOT
			         connect RIGHTTHIGH Grass HOTSPOT

			}
		}
	}	
}
//==============================================================================
anim Death
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
         Visual Building Beta N Major Temple_death
						connect ATTACHPOINT empower hotspot
                  connect NECK Statue HOTSPOT
			         connect RIGHTHAND Grass HOTSPOT
			         connect RIGHTFOOT Grass HOTSPOT
			         connect RIGHTEAR Grass HOTSPOT
			         connect RIGHTLEG Grass HOTSPOT
			         connect RIGHTSHOULDER Grass HOTSPOT
			         connect RIGHTTHIGH Grass HOTSPOT
							connect Smoke0 Dust hotspot
							connect Smoke1 Dust hotspot
							connect Smoke2 Dust hotspot
							connect Smoke3 Dust hotspot
							connect Smoke4 Dust hotspot
							connect Smoke5 Dust hotspot
							connect Smoke6 Dust hotspot
							connect Smoke7 Dust hotspot

			}
		}
	}	
}